Hunters and raiders with a selfish streak, hill giants seldom wash or repair their garments, preferring to add hides when their old ones wear out.

Statistics Edit

Race: giant
Alignment: chaotic evil
Armor class: 20
Hit points: 102
Attack bonus: +16/+11
Damage: 2d6 +7 (club)

Hit dice (level): 12
Challenge rating: 10

  fortitude 12
reflex 3
will 4

Size: large

Trained skills:(‡) spot (4)
Feats: armor proficiency (light), armor proficiency (medium), cleave, darkvision, power attack, weapon focus (club), weapon proficiency (creature), weapon proficiency (simple)

Blueprint:(‡) nw_gnthill

Special abilitiesEdit

This creature can hurl rocks three times per day.

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