The hawk is a silent and stealthy animal companion, able to remain hidden when others are easily detected, making it the perfect scout. It is also capable of disarming opponents.
With their keen senses and quick movements, hawks are efficient hunters. Many have even been trained to disarm foes.
Alignment: true neutral
Armor class: 21 (including the size modifier)
Hit points: 9 to 216
Attack bonus: +4 to +34/+29/+24
at level 1: 1d4 piercing-slashing damage
at level 39: 1d8+5 piercing-slashing damage
at level 40: 1d2 bludgeoning damage (unarmed strike)
Hit dice (level): 1 to 40
Challenge rating: 2 to 27
|fortitude||1 to 21|
|reflex||5 to 25|
|will||2 to 18|
Trained skills:(‡) hide 4, listen 6, move silently 4, search 6, spot 6 (plus ability modifiers)
Feats: disarm, dodge, mobility, weapon finesse, weapon proficiency (creature), toughness (at level 20), epic toughness (at level 25)
Special abilities Edit
|40|| || || |
Due to a bug, hawk animal companions have no creature weapon at level 40, nor do they have damage reduction. The values in the above table are what the hawk was intended to have at this level.
- This animal companion's skills do not improve as level increases.
- The weapon the creature uses is not typically targeted by spells (e.g. magic weapon).
- The level 40 version of this companion is bugged in that it has no creature weapon and must fight unarmed. This means it loses its enhancement bonus, deals less base damage, and provokes attacks of opportunity.
- A fix for this bug is available here.