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Harper scout

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Ir x1 harper

Description: (PRESTIGE CLASS) The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper scout performs many duties including espionage, stealth and reporting information.

Many Harpers are bards, but by no means all. Ranger, rogue, sorcerer, and wizard are common vocations for Harpers, as these classes tend to have versatility and mobility. All have some skill at manipulating others, a resistance to outside mental influences, acute abilities of perception, and a talent for solving problems.


Hit die: d6

Proficiencies: simple weapons, light armor

Skill points: 4 + int modifier

Skills: appraise, bluff, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, persuade, pick pocket, tumble

Unavailable feats: brew potion, craft wand, divine might, divine shield, extra music, extra turning, lingering song, scribe scroll, spell focus, weapon proficiency (martial), weapon specialization
These general feats cannot be selected when taking a level of harper scout.
The inclusion of martial weapon proficiency in this list is likely a bug.

Primary saving throw(s): reflex, will

Base attack bonus: +3/4 levels

Harper Scout

RequirementsEdit

To qualify to become a Harper scout, a character must fulfill all of the following criteria:

Alignment: any non-evil

Feats: alertness, iron will

Skills: discipline 4 ranks, lore 6 ranks, persuade 8 ranks, search 4 ranks

Level progressionEdit

Lvl BAB Saves Feats HP range
Fort Ref Will
1st +0 +0 +2 +2 bardic knowledge, bonus feat (curse song, favored enemy) 3-6
2nd +1 +0 +3 +3 Deneir's eye, sleep 6-12
3rd +2 +1 +3 +3 cat's grace, Tymora's smile 9-18
4th +3 +1 +4 +4 eagle's splendor, Lliira's heart 12-24
5th +3 +1 +4 +4 bonus feat (curse song, favored enemy), craft harper item, invisibility   15-30

Tip: becoming a Harper scoutEdit

  • Ranger, rogue, sorcerer, and wizard are common vocations for Harpers, as these classes tend to have versatility and mobility.

Epic Harper scoutEdit

Harper scouts are only able to attain five levels and may never become "epic" in the Harper scout class. They can, of course, gain epic levels in their other classes.

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, blinding speed, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of Harper scout. Of particular note is blinding speed, as this feat does not have a special association to any particular class (or group of classes), so its presence in this list may surprise some players.

NotesEdit

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