Harmedit this page
From NWNWiki
Spell level: cleric 6; druid 7
Innate level: 6
School: necromancy
Descriptor: negative
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: instant
Save: none
Spell resistance: yes
Additional counterspells: heal
Description: If the caster makes a successful melee touch attack, harm uses negative energy to reduce the target creature to 1d4 hit points. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.
[edit] Notes
- Module creators often revise this spell to do an amount of damage dependent on caster level, making harm's effectiveness dependent on the target's health.
[edit] Custom content notes
- script:
NW_S0_Harm.nss
