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Harat, Lord of Darkness

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Harat

This demon is surrounded by a dark malevolence that could drive a person mad if they stared too long.

Statistics Edit

Race: outsider
Alignment: chaotic evil
Armor class: 29  or 30
Hit points: 105
Attack bonus: +19/+14/+9 or +20/+15/+10
Damage: d10 + 5 (piercing-slashing creature weapons)

Hit dice (level): 15
Challenge rating: 10

Saves
  fortitude 10
reflex 9
will 10

Size: large or medium

Abilities
  strength 20
dexterity 10
constitution 13
intelligence 19
wisdom 13
charisma 12
Spell resistance: 26
Damage immunity
  electrical 100%
Damage resistance
  acid 20/-
  cold 20/-
  fire 20/-
Damage reduction: 20/+2

Trained skills:(‡) hide (4), listen (5), parry (4), spot (5) (large only), taunt (5) (medium only)
Feats: improved initiative, weapon proficiency (creature)

Blueprint:(‡) x3_harat, x3_harat2

Special abilities Edit

Harat is immune to poison and has permanent true seeing. Harat can use aura of fear four times per day and summon tanarri once per day. Additionally he can cast, as spell-like abilities, fireball four times per day and wall of fire twice per day, each at caster level 15.

Notes Edit

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