Harat, Lord of Darkness
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This demon is surrounded by a dark malevolence that could drive a person mad if they stared too long.
Statistics
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Race: outsider
Alignment: chaotic evil
Armor class: 29 or 30
Hit points: 105
Attack bonus: +19/+14/+9 or +20/+15/+10
Damage: d10 + 5 (piercing-slashing creature weapons)
| Abilities | ||
|---|---|---|
| strength | 20 | |
| dexterity | 10 | |
| constitution | 13 | |
| intelligence | 19 | |
| wisdom | 13 | |
| charisma | 12 | |
Spell resistance: 26
Damage reduction: 20/+2
| Damage immunity | |||
| electrical | 100% | ||
| Damage resistance | |||
| acid | 20/- | ||
| cold | 20/- | ||
| fire | 20/- | ||
Trained skills:(‡) hide (4), listen (5), parry (4), spot (5) (large only), taunt (5) (medium only)
Feats: improved initiative, weapon proficiency (creature)
Blueprint:(‡) x3_harat, x3_harat2
Special abilities
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Harat is immune to poison and has permanent true seeing. Harat can use aura of fear four times per day and summon tanarri once per day. Additionally he can cast, as spell-like abilities, fireball four times per day and wall of fire twice per day, each at caster level 15.
Notes
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- Added in patch 1.69, courtesy of Infinite Dungeons.
