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Grimoire roadmap

From NWNWiki

Contents

[edit] Overview

The purpose of this roadmap is to provide a general framework of what will be occurring in future Grimoire updates. The items listed for each version below are what is currently planned to be included, but are not definite.

[edit] Roadmap

  • NOTE: The last PRC compatible version was 2.23. There currently is no plan to make later updates compatible with the PRC pack.

[edit] Version 2.24

  • Current version available on NWVault. There is a major bug in IPRP_SPELLS.2da. It will be fixed for 2.25. Also there are still some issues getting certain scripts to compile in the toolset. The Grimoire will be returning to requiring a compiled script hak to be attached to your module instead of importing the source.

[edit] Version 2.25a

  • This version will incorporate the major fixes for problems created with 2.24. This will be a testing version to see if there are any other kinks caused by the other new changes made.
  • HCR2 compatibility erf
  • NO special CEP summons. Need to make sure system is functioning properly.
  • Bugfixes

[edit] Version 2.25

  • CEP specific summons 2da to be added to Grim2CEP_2das.
  • Bugfixes

[edit] Version 3.0

This version currently in development

  • All spells updated to 3.5 edition where possible.
  • Revamped spell information tracking using a struct and related procedures.
  • Allowance for being able to adjust spell durations and spell damage using triggers. This will allow for interesting possibilities like area where evocation spells are some % more/less powerful, or conjurations last some % longer/shorter.
  • Bugfixes - there have been quite a few so far
  • Overall totals are now 275+ new spells, 16 new domains, plus other some other feats.
  • 1.69 compatibility
  • NWN2 compatibility is planned
  • Possible CEP 2.0 compatibility update
  • Possible addition of optional spell component system (if completed)

See the changelog (link below) for details on the new changes. Changelog