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This article is about the standard creature; for the summons, see Green slaad (summon).
Outsider slaad green

Creatures of chaos, green slaadi are self-centered, arrogant louts. They lust after magical power and are often in pursuit of great artifacts.

Statistics Edit

Race: outsider
Alignment: chaotic neutral
Armor class: 20
Hit points: 67
Attack bonus: +12/+7
Damage: 1d6+4 / 1d6+4 / 2d8+4 (claw/claw/bite creature weapons)

Hit dice (level): 9
Challenge rating: 9

Saves
  fortitude 9
reflex 7
will 6

Size: large

Abilities
  strength 19
dexterity 13
constitution 17
intelligence 10
wisdom 10
charisma 10
Damage resistance
  acid 5/-
  cold 5/-
  electrical 5/-
  fire 5/-
  sonic 5/-
Regeneration: +5

Trained skills:(‡) hide (10), listen (12), move silently (14), spot (12)
Feats: cleave, darkvision, power attack, weapon proficiency (creature)

Blueprint:(‡) nw_slaadgrn
Standard loot: slaad's tongue

Special abilities Edit

A green slaad has a number of spell-like abilities with a caster level of 12. These abilities, usable three times per day, are darkness, dispel magic, fear, hammer of the gods, protection from alignment, and see invisibility. In addition, this creature can summon slaad once per day.


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