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Greater wildshape IV

From NWNWiki

Greater wildshape IV

Type of feat: class
Prerequisite: shifter 10

Specifics:

Use: selected

Specifics: At tenth level, a shifter may shift into the form of a large dire tiger, medusa, or mindflayer three times per day.

[edit] Notes

  • Requires Hordes of the Underdark.
  • This form of shapeshifting cannot be dispelled.
  • At shifter level 16, unlimited uses of this ability are gained via infinite greater wildshape IV.
  • The mindflayer form has the unusual property of adding a bonus to the character's intelligence and wisdom—every other shifter shape except the drow warrior overrides any ability score it modifies.

[edit] Forms

  • The following table shows the character's adjusted abilities and AC (before applying item bonuses). Note that only the highest AC bonus from items will merge.
Shape Str Dex Con Int Wis AC HP To hit Attacks Special Unarmed Merge
dire tiger271715--21 (+8 dodge, +3 dex)+60BAB +8claw/claw/bite 2d4+8/2d4+8/2d6+8 (20/x2)-yesarmor
medusa1919---24 (+10 dodge, +4 dex)+35BAB +4claw/claw 1d6+4/1d6+4 (20/x2)
bite 1d4+4 (20/x2)
on-hit: poison (DC=20) 1d2 str (medium spider venom)
Petrification gaze: 10 ft cone (DC 12 + (SL/2) fortitude save,
(SL/5+1) times/day;
weapon finesse
yesarmor,
items
mindflayer-19-(+8)(+2)21 (+7 dodge, +4 dex)+30BAB +2tentacle/tentacle 2d4/2d4 (20/x2)
+2 slashing (+2 attack bonus)
Mind Blast (see below), Inertial Barrier (see below), SR24,
listen +6,
spot +6,
dodge,
darkvision,
Immunity to mind-affecting spells and effects.
yesarmor,
items
  • The medusa gaze may be used once per day + once per day for every 5 shifter levels. The targets are petrified unless a fortitude save is made vs. DC 12 + (shifter level / 2). At normal difficulty or easier, player characters are not petrified but instead paralyzed for a number of rounds equal to the character level of the shifter. The petrification effect is removed when the shifter rests.
  • Mindflayer mind blast: 15 ft cone, SL/3+1 times per day. Target must make a successful will save (DC 10 + (SL/2) + wisdom modifier) or be stunned 1d4 rounds. If the target is already stunned, the target takes magical damage equal to 1d6 for every 3 shifter levels.
  • Mindflayer inertial barrier: DR 10/+(SL/3+1), lasting for (SL/3+1) rounds, unlimited times/day.
    Level 10: DR 10/+4 absorption 40 damage, 4 rounds.
    Level 15: DR 10/+6 absorption 60 damage, 6 rounds.
    Level 20: DR 10/+7 absorption 70 damage, 7 rounds.
    Level 25: DR 10/+9 absorption 90 damage, 9 rounds.
    Level 30: DR 10/+11 absorption 110 damage, 11 rounds.
  • Though the equation for calculating the mindflayer's damage reduction amount is the maximum of (shifter level/3 + 1)/2 and 10, the former never exceeds 10 so it is always a static value of 10. The total amount the DR can absorb before expiring is 10 times the attack bonus needed to penetrate it.
  • Off-hand weapon and bracer/gauntlet/glove properties never merge.

[edit] Custom content notes

  • script: X2_S2_GWildShp.nss
  • Medusa
  • petrify gaze script: X2_S1_PetrGaze.nss
  • Mindflayer
  • inertial barrier script: X2_S1_PsiBarr.nss
  • mind blast script: X2_S2_GWMindBl.nss