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Greater wildshape I

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Greater wildshape I

Type of feat: class
Prerequisite: shifter

Specifics: The character with this ability can take the shape of a red, green, black, white, or blue wyrmling three times per day. He gains the wyrmling's signature ability, its breath weapon. As the shifter rises in levels, the damage potential of the breath weapon increases.

Use: selected. After choosing the ability, the character must select which kind of wyrmling he wants to transform into.

[edit] Notes

[edit] Wyrmling shapes

  • All wyrmling shapes get 15 temporary hit points, true seeing, immunity to paralysis, and a breath attack with unlimited uses (DC = 15 + (shifter level / 2), reflex save for half damage).
  • Magical properties from armor, shield, helmet, and items merge into all five shapes. Note that all AC bonuses from items are converted to deflection AC, so they do not stack while the character is shifted.
  • All wyrmling shapes are small creatures.
  • The following table shows the character's new strength, dexterity, constitution and AC (before applying item bonuses).
Color Str Dex Con AC Attack Damage (claw/claw/bite) Breath attack Immunities
red 16- 15+5 dodge, +1 sizeBAB+4 (+3 str, +1 size)1d6+3 / 1d6+3 / 1d8+3 (20/x2)(SL/3+1)d10 fire, 15 ft cone 100% DI fire, 50% DV cold
blue 15- 15+5 dodge, +1 sizeBAB+3 (+2 str, +1 size)1d4+2 / 1d4+2 / 1d6+2 (20/x2)(SL/3+1)d8 electricity, 30 ft line100% DI electricity
black1517- 19 (+5 dodge, +3 dex, +1 size)BAB+3 (+2 str, +1 size)1d3+2 / 1d3+2 / 1d4+2 (20/x2)(SL/2+1)d4 acid, 30 ft line 100% DI acid
white1517- 19 (+5 dodge, +3 dex, +1 size)BAB+3 (+2 str, +1 size)1d3+2 / 1d3+2 / 1d4+2 (20/x2)(SL/2+1)d4 cold, 15 ft cone 100% DI cold, 50% DV fire
Green15- 16+5 dodge, +1 sizeBAB+3 (+2 str, +1 size)1d4+2 / 1d4+2 / 1d6+2 (20/x2)(SL/2+1)d6 gas, 15 ft cone 100% DI acid

Note: The size modifier is not reflected on the character sheet.

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