|4: shadow conjuration|
5: greater shadow conjuration
- "Shadow variant" has no real meaning in Neverwinter Nights; the spells cast via greater shadow conjuration are identical to their "normal" versions, except they have a different spell level. This includes the spell school with regards to considerations such as spell focus and arcane defense (only relevant for the web subspell). In particular, the innate level of each variant is the innate level of the corresponding "normal" spell (4 for summon shadow and minor globe, 2 for acid arrow, ghostly visage, and web).
- Crafting feats and use magic device will use the innate level of 5, not the innate level of the subspells.
- One advantage of this spell is having five spells combined into one. For sorcerers, this effectively increases the number of spells known. For wizards, this provides the ability to select which spell to cast at the time of casting.
- An advantage for wizards who specialized in abjuration or transmutation is access to select spells from their prohibited school (conjuration).
- Unlike the regular minor globe of invulnerability, the shadow version cannot be breached.
- Spiders are not immune to the web sub-spell.
Builder notes Edit
- The NWScript constant for the ghostly visage subspell is unintuitive: SPELL_GREATER_SHADOW_CONJURATION_MIRROR_IMAGE.