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Greater sanctuary

From NWNWiki

Greater sanctuary

Spell level: cleric 6; sorcerer/wizard 8
Innate level: 7
School: transmutation
Components: verbal, somatic
Range: personal
Area of effect: caster
Duration: 1 turn / level
Save: none
Spell resistance: no

Description: The caster becomes ethereal. No other creature can detect the caster. Attacking or performing a hostile action will make the etherealness vanish.

[edit] Notes

  • Added in the expansion packs.
  • This spell is sometimes called "etherealness", particularly in the documentation for certain versions of the game.
  • Some indirectly hostile spells, such as black blade of disaster and other summoning spells, do not make the etherealness vanish.
  • A lingering hostile spell that affects an enemy after greater sanctuary is cast will cancel the etherealness, even if the hostile spell was cast before greater sanctuary.
  • Some players will try to taunt a character that is under the effect of this spell, with the goal of triggering an automatic attack on them, thus breaking the etherealness.
  • This spell is somewhat unbalanced when used in multiplayer, since it lets the caster go nearly anywhere without being threatened by monsters.
  • It has been documented that as of version 1.68, a bug exists where combining improved invisibility with greater sanctuary allows creatures to ignore the etherealness of greater sanctuary. [citation needed] It is unknown whether this is due to the improved invisibility spell, its invisibility effect, or its concealment effect. Relogging into a multiplayer server will sometimes fix this bug (but may have other, possibly detrimental, effects).
  • Those affected by greater sanctuary cannot be directly targeted, but are affected by anything with an area of effect. Even Isaac's greater missile storm, manticore spikes, and hail of arrows will apply normally even though these area of effects individually target creatures with their projectiles.

[edit] Previous versions

  • Prior to version 1.69, this spell did not have a somatic component, so it could be cast while wearing full armor and shield, ignoring arcane spell failure.

[edit] Custom content notes

  • script: x0_s0_ether.nss
  • The NWScript constant for this spell reflects a pre-release name for it: SPELL_ETHEREALNESS.