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Undead mum pre

Greater mummies: Their time-shriveled features hidden beneath centuries-old funereal wrappings, these former kings and high priests, now undead, continue to stand guard over their places of rest.

Statistics Edit

Race: undead
Alignment: chaotic evil
Armor class: 21
Hit points: 100
Attack bonus: +16/+11
Damage: 2d6+7 bludgeoning damage (criticals: 19-20/x2)

Hit dice (level): 16
Spellcasting: cleric 10
Challenge rating: 14

Saves
  fortitude 9
reflex 6
will 15

Size: medium

Abilities
  strength 21
dexterity 12
constitution 10
intelligence 10
wisdom 16
charisma 15
Damage immunity
  bludgeoning 50%
  piercing 50%
  slashing 50%
  electrical 50%
  fire −50%
Damage reduction: 10/+2

Trained skills:(‡) concentration (10), heal (8), spellcraft (5)
Feats: armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), cleave, combat casting, darkvision, disarm, improved critical (creature), knockdown, power attack, shield proficiency, spell penetration, toughness, turn undead, weapon focus (creature), weapon proficiency (creature), weapon proficiency (simple), weapon specialization (creature)

Blueprint:(‡) nw_s_mumcleric

Special abilities Edit

A greater mummy has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

The greater mummy's attack inflicts mummy rot on-hit.

A greater mummy is a level 10 cleric with the following spells prepared.

Level 0 inflict minor wounds, light (x3), resistance, virtue
Level 1 bless, doom, inflict light wounds
Level 2 aid, hold person, inflict moderate wounds, silence
Level 3 clarity (x2), dispel magic, inflict serious wounds
Level 4 divine power, freedom of movement, inflict critical wounds, neutralize poison
Level 5 flame strike, true seeing

Notes Edit

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