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Intensity

Innate level: 3 (improved: 4; greater: 5)
Range: personal
Save: harmless
Spell resistance: harmless
Area of effect: caster
Duration: special (based on rounds per constitution modifier)

Description: Some creatures have the ability to enter a frenzied state similar to barbarian rage. This ability grants a temporary bonus to dexterity and constitution, with a bonus of +3 for intensity, +6 for improved intensity, and +9 for greater intensity. The duration of (regular) intensity is the creature's constitution modifier (before using this ability) plus 1, in rounds, with a minimum of 1 round. The duration of an improved or greater intensity is the the sum of the creature's constitution modifiers from before and after the ability is used, in rounds. This bonus cannot be dispelled.

Notes[]

  • The durations are likely bugged, with the intent being that the rage lasts for a number of rounds equal to the creature's constitution modifier after using this ability.

See also: ferocity, rage (monster ability)

Custom content notes[]

  • script, intensity: NW_S1_Intens1
  • script, improved intensity: NW_S1_Intens2
  • script, greater intensity: NW_S1_Intens3
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