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Great wyvern

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Wyvern

Larger than an ogre, these great lizards are distant cousins of dragons. Though capable of draconic speech, they have low intelligence and are aggressive in nature. Wyverns are common still over Lake Wyvernwater.

Statistics Edit

Race: dragon
Alignment: true neutral
Armor class: 19
Hit points: 132
Attack bonus: +18/+13/+8
Damage: 2d6+6 / 2d8+6 / 1d6+6 (claw / bite / gore creature weapons)

Hit dice (level): 14
Challenge rating: 9

Saves
  fortitude 12
reflex 10
will 10

Size: huge

Abilities
  strength 22
dexterity 12
constitution 16
intelligence 8
wisdom 12
charisma 10

Trained skills:(‡) hide (8), listen (16), move silently (12), parry (18), spot (19)
Feats: alertness, darkvision, immunity to paralysis, immunity to sleep, low-light vision, weapon proficiency (creature)

Blueprint:(‡) x3_wyvern001
Standard loot: wyvern blood

Special abilitiesEdit

The tail of a wyvern (the piercing attack) inflicts wyvern poison on monster hit.

NotesEdit

  • Added in the 1.69 patch
  • This creature has three variables set- one of which triggers the post-spawn user defined event. These settings have no effect on the creature under its default AI.

See also: young wyvern, juvenile wyvern, adult wyvern

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