Great wyvern
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Larger than an ogre, these great lizards are distant cousins of dragons. Though capable of draconic speech, they have low intelligence and are aggressive in nature. Wyverns are common still over Lake Wyvernwater.
Statistics
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Race: dragon
Alignment: true neutral
Armor class: 19
Hit points: 132
Attack bonus: +18/+13/+8
Damage: 2d6+6 / 2d8+6 / 1d6+6 (claw / bite / gore creature weapons)
| Abilities | ||
|---|---|---|
| strength | 22 | |
| dexterity | 12 | |
| constitution | 16 | |
| intelligence | 8 | |
| wisdom | 12 | |
| charisma | 10 | |
Trained skills:(‡) hide (8), listen (16), move silently (12), parry (18), spot (19)
Feats: alertness, darkvision, immunity to paralysis, immunity to sleep, low-light vision, weapon proficiency (creature)
Blueprint:(‡) x3_wyvern001
Standard loot: wyvern blood
Special abilities
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The tail of a wyvern (the piercing attack) inflicts wyvern poison on monster hit.
Notes
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- Added in the 1.69 patch
- This creature has three variables set- one of which triggers the post-spawn user defined event. These settings have no effect on the creature under its default AI.
See also: young wyvern, juvenile wyvern, adult wyvern
