While goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.

Statistics Edit

Race: goblinoid
Alignment: chaotic neutral
Armor class: 22
Hit points: 17
Attack bonus: +5
Damage: d6 +2 (handaxe)

Hit dice (level): 3
Challenge rating: 3

  fortitude 5
reflex 1
will 0

Size: small

  strength 15
dexterity 13
constitution 11
intelligence 10
wisdom 11
charisma 8

Trained skills:(‡) discipline (6), hide (5), listen (5), move silently (3), parry (0), spot (5)
Feats: alertness, armor proficiency (light), armor proficiency (medium), shield proficiency, uncanny dodge I, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple)

Blueprint:(‡) nw_gobchiefb

Special abilities Edit

A goblin elite can enter a rage once per day.

Notes Edit

See also: goblin, goblin chieftain, goblin elite (rogue), goblin shaman (cleric), goblin shaman (sorcerer)

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