Ghoul lord
From NWNWiki
Corrupt officials are often said to become ghoul lords in their unlife. Cunning and intelligent, they often maintain a retinue of undead servants.
[edit] Statistics
Race: undead
Alignment: chaotic evil
Armor class: 14
Hit points: 39
Attack bonus: +5
Damage: d6+1 / d6+1 / d10+1 (claw/claw/bite creature weapons)
Hit dice (level): 6
Challenge rating: 5
| Abilities | ||
|---|---|---|
| strength | 13 | |
| dexterity | 15 | |
| constitution | 10 | |
| intelligence | 13 | |
| wisdom | 14 | |
| charisma | 16 | |
| Saves | ||
|---|---|---|
| fortitude | 2 | |
| reflex | 4 | |
| will | 7 | |
Skills: hide, listen, move silently, search, spot
Feats: darkvision, improved critical (creature), weapon finesse, weapon proficiency (creature)
Blueprint: nw_ghoullord (‡)
[edit] Special abilities
A ghoul lord has +4 turn resistance as well as the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
The ghoul lord's claws stun on-hit, while its bite inflicts ghoul rot. In addition, this creature can use an aura of menace once per day.

