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Ghoul lord

From NWNWiki

Ghoul lord portrait

Corrupt officials are often said to become ghoul lords in their unlife. Cunning and intelligent, they often maintain a retinue of undead servants.

[edit] Statistics

Race: undead
Alignment: chaotic evil
Armor class: 14
Hit points: 39
Attack bonus: +5
Damage: d6+1 / d6+1 / d10+1 (claw/claw/bite creature weapons)

Hit dice (level): 6
Challenge rating: 5

Abilities
  strength 13
dexterity 15
constitution 10
intelligence 13
wisdom 14
charisma 16

Saves
  fortitude 2
reflex 4
will 7

Skills: hide, listen, move silently, search, spot
Feats: darkvision, improved critical (creature), weapon finesse, weapon proficiency (creature)

Blueprint: nw_ghoullord (‡)

[edit] Special abilities

A ghoul lord has +4 turn resistance as well as the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

The ghoul lord's claws stun on-hit, while its bite inflicts ghoul rot. In addition, this creature can use an aura of menace once per day.

[edit] See also