Ghoul
From NWNWiki
- This article is about the standard creature; for the summoned creature, see Ghoul (summon).
Ghouls: These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.
[edit] Statistics
Race: undead
Alignment: chaotic evil
Armor class: 14
Hit points: 13
Attack bonus: +3
Damage: d3+1 / d3+1 / d6+1 (claw/claw/bite creature weapons)
Hit dice (level): 2
Challenge rating: 2
| Abilities | ||
|---|---|---|
| strength | 13 | |
| dexterity | 15 | |
| constitution | 10 | |
| intelligence | 13 | |
| wisdom | 14 | |
| charisma | 16 | |
| Saves | ||
|---|---|---|
| fortitude | 0 | |
| reflex | 2 | |
| will | 5 | |
Skills: hide, listen, move silently, search, spot
Feats: darkvision, weapon finesse, weapon proficiency (creature)
Blueprint: nw_ghoul (‡)
[edit] Special abilities
A ghoul has turn resistance +2 and the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack.
The ghoul's creature weapons have on-hit effects — the two claw attacks inflict ghoul rot, while the bite stuns.

