Ghast
From NWNWiki
- This article is about the standard creature; for the summoned version, see Ghast (summon).
Ghasts: More deadly and cunning than their lesser kin, the ghoul, these undead carrion eaters have the added ability to paralyze their victims.
[edit] Statistics
Race: undead
Alignment: chaotic evil
Armor class: 16
Hit points: 26
Attack bonus: +4
Damage: d4+1 / d4+1 / d8+1 (claw/claw/bite creature weapons)
Hit dice (level): 4
Challenge rating: 4
| Abilities | ||
|---|---|---|
| strength | 13 | |
| dexterity | 15 | |
| constitution | 10 | |
| intelligence | 13 | |
| wisdom | 14 | |
| charisma | 16 | |
| Saves | ||
|---|---|---|
| fortitude | 1 | |
| reflex | 3 | |
| will | 6 | |
Skills: listen, move silently, search, spot
Feats: darkvision, weapon finesse, weapon proficiency (creature)
Blueprint: nw_ghast (‡)
[edit] Special abilities
A ghoul has turn resistance +2 and the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack.
The ghoul's creature weapons have on-hit effects — the two claw attacks inflict ghoul rot, while the bite stuns. In addition, this creature can use tyrant fog zombie mist once per day.

