GetIsAreaAboveGround
From NWNWiki
[edit] GetIsAreaAboveGround(object oArea)
Look if the area oArea is natural
// Returns AREA_ABOVEGROUND if the area oArea is above ground, AREA_UNDERGROUND otherwise.
// Returns AREA_INVALID, on an error.
int GetIsAreaAboveGround(
object oArea,
);
[edit] Note
- AREA_ABOVEGROUND is declared as 1 in nwscript.nss, and AREA_UNDERGROUND as 0
[edit] See Also
constants:
AREA_* Constants
