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Fire mephit (familiar)

From NWNWiki

Fire mephit portrait

Fire mephits can fling bolts of fire.

Pulled from the elemental planes, mephits are cunning and swift opponents. These small creatures can be quite hard to kill and also quite deadly.

[edit] Statistics

Race: outsider
Alignment: true neutral
Armor class: 16 (including the size modifier)
Hit points: 3 to 170
Attack bonus: +2 to +33/+28/+23/+18
Damage:
at level 1: 1d3 piercing-slashing damage + 2 fire damage
at level 34: 1d3 + 5 piercing-slashing damage + 2 fire damage
at level 35: 1d2 bludgeoning damage

Hit dice (level): 1 to 40
Challenge rating: 2 to 27

Abilities
  strength 10
dexterity 13
constitution 8
intelligence 12
wisdom 11
charisma 15

Saves
  fortitude 1 to 21
reflex 3 to 23
will 2 to 22

Skills: hide, listen, move silently, search, spot (No skills improve after level 30.)
Feats: darkvision, weapon proficiency (creature), toughness (at level 15)

Blueprint: nw_fm_fire01 to nw_fm_fire40 (‡)

[edit] Special abilities

Fire mephit familiars have 100% immunity to fire damage, but 50% vulnerability to cold damage. They are also immune to mind-affecting spells and have damage reduction, regeneration, and spell resistance that increases with their master's level. They can use a fire bolt, with the number of uses dependent on their master's level, and at later levels their natural weapons (claws) get an enhancement bonus. Their claws were intended to improve to 1d6 base damage at level 35, then to 1d8 at level 40, but due to a bug, fire mephit familiars have no creature weapon at these levels and resort to unarmed strikes with a base damage of 1d2 (and no enhancement bonus).

master
level
claw
enhancement
damage
reduction
regeneration spell
resistance
fire
bolt
1   5/+1 +2 10 1x/day
5   5/+1 +2 12 2x/day
10   5/+1 +2 14 3x/day
15 +2 5/+1 +2 16 4x/day
20 +3 5/+2 +3 18 5x/day
25 +4 5/+3 +3 18 5x/day
30 +5 5/+4 +4 18 5x/day

[edit] Notes

  • The level 35 to 40 versions of this familiar are bugged in that they have no creature weapon and must fight unarmed. This means they lose their enhancement bonus, deal less base damage, and provoke attacks of opportunity.
    • A fix for this bug is available here.