- This article is about the standard creature; for the familiar, see Fire mephit (familiar).
Fire mephit: Chaotic and destructive, mephits come in many shapes and have a wide range of abilities. Most are drawn from the various elemental and quasi-elemental planes.
Alignment: true neutral
Armor class: 16
Hit points: 13
Attack bonus: +4
Damage: 1d3 piercing-slashing damage + 2 fire damage
Hit dice (level): 3
Challenge rating: 3
Damage reduction: 5/+1Regeneration: +2
Trained skills:(‡) hide (12), listen (6), move silently (8), spot (6)
Feats: darkvision, weapon proficiency (creature)
Special abilities Edit
A fire mephit can cast magic missile as a spell-like ability at caster level 3 and use its cone of fire, each once per day.