This article is about the standard creature; for the familiar, see Fire mephit (familiar).
Outsider mephit fire

Fire mephit: Chaotic and destructive, mephits come in many shapes and have a wide range of abilities. Most are drawn from the various elemental and quasi-elemental planes.

Statistics Edit

Race: outsider
Alignment: true neutral
Armor class: 16
Hit points: 13
Attack bonus: +4
Damage: 1d3 piercing-slashing damage + 2 fire damage

Hit dice (level): 3
Challenge rating: 3

  fortitude 3
reflex 4
will 3

Size: small

  strength 10
dexterity 13
constitution 10
intelligence 12
wisdom 11
charisma 15
Damage immunity
  cold −50%
  fire 100%
Damage reduction: 5/+1
Regeneration: +2

Trained skills:(‡) hide (12), listen (6), move silently (8), spot (6)
Feats: darkvision, weapon proficiency (creature)

Blueprint:(‡) nw_mepfire

Special abilities Edit

A fire mephit can cast magic missile as a spell-like ability at caster level 3 and use its cone of fire, each once per day.

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