Fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame.
Statistics[]
Race: elemental
Size: medium
Alignment: true neutral
Armor class: 16
Hit points: 26
Attack bonus: +6
Damage: 1d6+1 bludgeoning damage + 1d6 fire damage (creature weapon)
Abilities | ||
---|---|---|
strength | 12 | |
dexterity | 17 | |
constitution | 14 | |
intelligence | 4 | |
wisdom | 11 | |
charisma | 11 |
Damage immunity | |||
cold | −50% | ||
fire | 100% |
Trained skills:(‡) listen (7), spot (7)
Feats: darkvision, weapon finesse, weapon proficiency (creature)
Blueprint:(‡) nw_fire
Special abilities[]
A fire elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.
Notes[]
- The brazier of commanding fire elementals (a standard item) summons an identical creature, but with a ResRef of
x1_s_firesmall
.
See also: huge fire elemental, greater fire elemental, elder fire elemental