Ir gencone

Range: personal
Save: reflex 1/2
Spell resistance: no
Descriptor: fire
Area of effect: 10 meter cone
Duration: instantaneous

Description: Each enemy in the area of effect takes 2d6 fire damage for every 3 levels of the caster (rounded down, but with a minimum of 2d6 damage). A successful saving throw (with a DC equal to 10 plus half the caster's hit dice) halves this damage.


  • Damage is rolled once for all enemies.
  • Due to a bug, a successful save reduces the damage for the creature that made the save and all remaining creatures in the area of effect. This means that a creature with evasion can effectively shield creatures behind it. (A fix for this is available on the Vault[1].)

Custom content notesEdit

  • script: NW_S1_ConeFire.nss

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