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Fire mephit

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This article is about the standard animal; for the familiar, see Fire mephit (familiar).
Fire mephit portrait

Chaotic and destructive, mephits come in many shapes and have a wide range of abilities. Most are drawn from the various elemental and quasi-elemental planes.

[edit] Statistics

Race: outsider
Alignment: true neutral
Armor class: 16
Hit points: 13
Attack bonus: +4
Damage: 1d3 piercing-slashing damage + 2 fire damage

Hit dice (level): 3
Challenge rating: 3

Abilities
  strength 10
dexterity 13
constitution 10
intelligence 12
wisdom 11
charisma 15

Saves
  fortitude 3
reflex 4
will 3

Skills: hide (high), listen, move silently, spot
Feats: darkvision, weapon proficiency (creature)

Blueprint: nw_mepfire (‡)

[edit] Special abilities

The fire mephit has damage reduction 5/+1 and 100% immunity to fire damage, but also has 50% vulnerability to cold damage. This creature regenerates 2 hit points per round.

The fire mephit can cast magic missile at caster level 3 and use a cone of fire, each once per day.