Fire mephit
From NWNWiki
- This article is about the standard animal; for the familiar, see Fire mephit (familiar).
Chaotic and destructive, mephits come in many shapes and have a wide range of abilities. Most are drawn from the various elemental and quasi-elemental planes.
[edit] Statistics
Race: outsider
Alignment: true neutral
Armor class: 16
Hit points: 13
Attack bonus: +4
Damage: 1d3 piercing-slashing damage + 2 fire damage
Hit dice (level): 3
Challenge rating: 3
| Abilities | ||
|---|---|---|
| strength | 10 | |
| dexterity | 13 | |
| constitution | 10 | |
| intelligence | 12 | |
| wisdom | 11 | |
| charisma | 15 | |
| Saves | ||
|---|---|---|
| fortitude | 3 | |
| reflex | 4 | |
| will | 3 | |
Skills: hide (high), listen, move silently, spot
Feats: darkvision, weapon proficiency (creature)
Blueprint: nw_mepfire (‡)
[edit] Special abilities
The fire mephit has damage reduction 5/+1 and 100% immunity to fire damage, but also has 50% vulnerability to cold damage. This creature regenerates 2 hit points per round.
The fire mephit can cast magic missile at caster level 3 and use a cone of fire, each once per day.

