|Changes:||subraces, classes, feats, skills, spell changes|
|Systems:||crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes; teleportation|
Removed: All devastating critical feats, improved spell resistance feats, epic damage reduction 6/- and 9/-, self concealment 40+ feats, improved sneak attack 6+ feats, and great smiting 6+ feats have been removed due to some extreme values.
Disarm: If a creature disarms a player then the disarmed weapon will be at either the creature's or the player's feet.
Expertise: Expertise mode has been modified for spell casters. Spell failure increases to 10% when expertise is activated, 20% when improved expertise is activated. This does not affect potion use or still spells.
Epic spells: Epic spell feats have been removed, as the server believes they are poorly designed. This allows mages to take other feats.