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Feats (Bonds of Blood)

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Bonds of Blood
D&D 3.5 online server chapter 2
20ubltx
Bannerman's map of Termes
CarcerianAdded by Carcerian

Creator: NarcissusLair
Type: Roleplaying
Levels: 1-40
PvP: full PvP
Version: 1.69 (8109)+XP1+XP2
IP: 98.232.89.164:5121
Rules: player's handbook
Changes: subraces, classes, feats, skills, spell changes
Systems: crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes; teleportation
Items: treasure, properties

Several feats have been modified on the persistent world Bonds of Blood. These changes are documented here.

Removed: All devastating critical feats, improved spell resistance feats, epic damage reduction 6/- and 9/-, self concealment 40+ feats, improved sneak attack 6+ feats, and great smiting 6+ feats have been removed due to some extreme values.

Disarm: If a creature disarms a player then the disarmed weapon will be at either the creature's or the player's feet.

Expertise: Expertise mode has been modified for spell casters. Spell failure increases to 10% when expertise is activated, 20% when improved expertise is activated. This does not affect potion use or still spells.

Epic spells: Epic spell feats have been removed, as the server believes they are poorly designed. This allows mages to take other feats.

Whirlwind: Whirlwind attack can only be used once every two rounds because the server believes this feat is directly linked to lag.

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