Feats (Bonds of Blood)
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| Creator: | NarcissusLair |
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| Type: | Roleplaying |
| Levels: | 1-40 |
| PvP: | full PvP |
| Version: | 1.69 (8109)+XP1+XP2 |
| IP: | 98.232.89.164:5121 |
| Rules: | player's handbook |
| Changes: | subraces, classes, feats, skills, spell changes |
| Systems: | crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes; teleportation |
| Items: | treasure, properties |
Several feats have been modified on the persistent world Bonds of Blood. These changes are documented here.
Removed: All devastating critical feats, improved spell resistance feats, epic damage reduction 6/- and 9/-, self concealment 40+ feats, improved sneak attack 6+ feats, and great smiting 6+ feats have been removed due to some extreme values.
Disarm: If a creature disarms a player then the disarmed weapon will be at either the creature's or the player's feet.
Expertise: Expertise mode has been modified for spell casters. Spell failure increases to 10% when expertise is activated, 20% when improved expertise is activated. This does not affect potion use or still spells.
Epic spells: Epic spell feats have been removed, as the server believes they are poorly designed. This allows mages to take other feats.
Whirlwind: Whirlwind attack can only be used once every two rounds because the server believes this feat is directly linked to lag.

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