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The feat changes of the Community Patch Project affect the functioning of some feats that require activation to be used.

Cosmetic changes[]

The feat changes that have no effect on gameplay are the following.

Death arrow
The standard death visual effect was added, and the icon shown in the action queue was changed.
Divine might and divine shield
The notification regarding no turn undead uses remaining was changed from spoken to floating text.
Mighty rage
The need to click on self after activating this feat was eliminated.

Balance changes[]

Some class feats were changed because the project's author believed them to be unbalanced or broken.

Arcane archer
All "arrow" feats
The damage on a critical hit is now rolled multiple times instead simply being tripled. In addition, these can now be used while silenced.
Death arrow
Now counts as a hostile action (hence breaks invisibility) if it misses.
Imbue arrow
Now can be fired at a location.
Barbarian
Barbarian rage
Reactivating this ability before the previous one expired now overwrites the old effects instead of doing nothing. In addition, it no longer stacks with mighty rage.
Mighty rage
This now can be activated even while under effect of the standard rage, but it will not stack with the standard rage.
Terrifying rage
Checks for immunity to fear and mind-affecting were added.
Thundering rage
The weapon bonuses now will go to creature weapons or gauntlets (only deafness) if no no weapon is equipped when this is activated.
Blackguard
Bull's strength
No longer stacks with the spell.
Monk
Empty body
Reactivating this ability before the previous one expired now overwrites the old effects instead of doing nothing.
Harper scout
Cat's grace
Eagle's splendor
These no longer stack with the spells of the same name.
Pale master
Deathless master touch
Undead graft
These can now be used while silenced.

Non-visible changes[]

A few feats were changed in a way that is never directly observable by a player. These changes affect the way the feats interact with custom scripts.

Divine wrath
The wrong spell ID was used in OnSpellCastAt events.
Lay on hands
The OnSpellCastAt event was signaled twice when used against undead.
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