Triggers
- → Traps
- → 4. Fatal
- → deadly electrical trap
- → deadly fire trap
- → deadly gas trap
- → epic electrical trap
- → epic fire trap
- → projectile trap trigger, arrow (fatal)
- → projectile trap trigger, bolt (fatal)
- → projectile trap trigger, chain lightning (fatal)
- → projectile trap trigger, circle of death (fatal)
- → projectile trap trigger, cloudkill (fatal)
- → projectile trap trigger, dart (fatal)
- → projectile trap trigger, delayed blast fireball (fatal)
- → projectile trap trigger, flame arrow (fatal)
- → projectile trap trigger, greater dispelling (fatal)
- → projectile trap trigger, hold monster (fatal)
- → projectile trap trigger, hold person (fatal)
- → projectile trap trigger, isaac's greater missile storm (fatal)
- → projectile trap trigger, mind fog (fatal)
- → projectile trap trigger, negative energy burst (fatal)
- → projectile trap trigger, shuriken (fatal)
- → projectile trap trigger, sunburst (fatal)
- → projectile trap trigger, wall of fire (fatal)
- → strong
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Description[]
The fatal trap trigger palette is used to store all blueprints for the fatal trap triggers that can be created in a module.
Note[]
- A projectile trap trigger does nothing by itself. It will force the nearest object that shares its tag to cast the indicated spell.