- This article is about the standard animal; for the familiar, see Eyeball (familiar).
Eyeballs: These small creatures are close cousins to beholders. They are powerful only in great numbers.
Alignment: neutral evil
Armor class: 17
Hit points: 5
Attack bonus: -2
Damage: 1d3 - 2 slashing damage (creature weapon)
Hit dice (level): 1
Challenge rating: 3
Trained skills:(‡) hide (18), search (2), spot (6)
Feats: darkvision, dodge, mobility, weapon proficiency (creature)
The eyeball benefits from the freedom property and is immune to knockdown and sneak attacks. It can use a frost ray 10 times per day.