This shadow was summoned by a powerful shadowdancer.
Alignment: chaotic evil
Armor class: 22 to 24
Hit points: 132 to 359
Attack bonus: +16/+11/+6 to +33/+28/+23/+18
Damage: 1d8 + [6 to 9] / 1d8 + [6 to 9] / 2d6 + [6 to 9] (creature weapons)
Hit dice (level): 12 to 29
Challenge rating: 14 to 31
|fortitude||10 to 18|
|reflex||8 to 16|
|will||8 to 14|
Trained skills:(‡) discipline (19 to 39), hide (10 to 20), listen (3 to 10), parry (19 to 36), taunt (8 to 17)
Feats: called shot, cleave, darkvision, disarm, dodge, great cleave, great fortitude, improved critical (creature), iron will, knockdown, mobility, power attack, spring attack, toughness, weapon proficiency (creature), weapon specialization (creature)
At higher levels: expertise, whirlwind attack, blind fight, dirty fighting, lightning reflexes, point blank shot, rapid shot, epic prowess, great strength II, armor skin, epic toughness II
Special abilities Edit
- This creature has the standard undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. Additionally it has immunity to knockdown, one level 10 casting of darkness, access to shadow attack, and is incorporeal (implying 50% concealment).
- The actual blueprint is for this creature at level one. Once summoned the epic shadowlord is upgraded to one level lower than its master's level in shadowdancer. In order to summon this creature the master must have taken the epic shadowlord feat, which is only available as a shadowdancer bonus feat beginning at SD level 13. The number of levels the summon can have thus ranges from 12 to 29.
- Due to the presence of a special AI script (namely x2_ai_shadow), this epic shadowlord can forgo its regular attack to conduct a shadow attack. The intended chance of using a shadow attack is 1-in-3, checked each combat round, but a bug in the script prevents a shadow lord from making use of its shadow attack once it uses its regular attack (until the current combat ends).