Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.
AC bonus: +12 dodge bonus
Druid/shifter merge: armor, items, weapon
Bonus hit points: +75
Weapon: 1d2 +5 slashing damage + 2d8 electrical damage (whip +5)
Special: on-hit: 10% chance to stun for 4 rounds (DC 26)
Special abilities Edit
This polymorph is used by the feat humanoid shape.
This polymorph lacks a scripting constant; it must be referred to by the number 104.