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Empower spell

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Ife empower
Gui empower

Type of feat: metamagic (general feat)
Prerequisite: ability to cast 2nd-level spells

Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration.

Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected.

NotesEdit

Builder notesEdit

Item feat: No, but it can be added with custom content.

Custom content notesEdit

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da and work as an item feat, but note that wizards and divine spellcasters will only need to have the item equipped while preparing their spellbooks and not during resting or spellcasting. Spellhooking can be used to verify that the caster has the feat if it is used as an item feat.
  • Custom spells should have script support for this feat.

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