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The elemental planes are inner planes that embody the elemental forces. These planes are arranged in a non-Euclidian fashion so that each plane touches its two neighbors, avoids its opposition element, and touches the energy planes.

Pure elemental planes[]

The pure elemental planes embody the four basic elements of the D&D setting. Beings that originate from one of these planes are known as elementals.

  • Elemental plane of air
  • Elemental plane of earth
  • Elemental plane of fire
  • Elemental plane of water

Para-elemental planes[]

The para-elemental planes are formed where two pure elemental planes meet. Beings that originate from one of these planes are known as para-elementals.

  • Para-elemental plane of ice (air/water)
  • Para-elemental plane of magma (earth/fire)
  • Para-elemental plane of ooze (earth/water)
  • Para-elemental plane of smoke (air/fire)

The arrangement of the pure and para-elemental planes can roughly be pictured as follows:

Ice Water Ooze
Air Earth
Smoke Fire Magma

Quasi-elemental planes[]

The quasi-elemental planes are formed where the pure elemental planes meet the energy planes. Beings that originate from one of these planes are known as quasi-elementals.

  • Quasi-elemental plane of lightning (air/positive)
  • Quasi-elemental plane of minerals (earth/positive)
  • Quasi-elemental plane of radiance (fire/positive)
  • Quasi-elemental plane of steam (water/positive)
  • Quasi-elemental plane of ash (fire/negative)
  • Quasi-elemental plane of dust (earth/negative)
  • Quasi-elemental plane of salt (water/negative)
  • Quasi-elemental plane of vacuum (air/negative)

The arrangement of the quasi-elemental planes can roughly be pictured as follows:

Negative Salt Water Steam Positive
Dust Earth Minerals
Ash Fire Radiance
Vacuum Air Lightning
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