Even faster and more agile than their lesser kin, elder fire elementals are among the oldest of their kind.
Statistics[]
Race: elemental
Size: medium
Alignment: true neutral
Armor class: 27
Hit points: 204
Attack bonus: +26/+21/+16
Damage: 2d8+6 bludgeoning damage + 1d8 fire damage (creature weapon)
Abilities | ||
---|---|---|
strength | 22 | |
dexterity | 29 | |
constitution | 18 | |
intelligence | 6 | |
wisdom | 11 | |
charisma | 11 |
Trained skills:(‡) listen (26), spot (26)
Feats: darkvision, dodge, mobility, weapon finesse, weapon proficiency (creature)
Blueprint:(‡) nw_fireelder
Special abilities[]
An elder fire elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.
Notes[]
- The summon creature IX spell summons a similar creature, but one with only 20 hit dice and a constitution of only 17, and without weapon finesse. This drops its hit points to 180, attack bonus to +21/+16/+11, fortitude save to 9, reflex save to 15, will save to 12, and challenge rating to 16. The ResRef of this summons is
nw_s_fireelder
.
See also: fire elemental, huge fire elemental, greater fire elemental