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Elemental fire elder

Even faster and more agile than their lesser kin, elder fire elementals are among the oldest of their kind.

Statistics Edit

Race: elemental
Alignment: true neutral
Armor class: 27
Hit points: 204
Attack bonus: +26/+21/+16
Damage: 2d8+6 bludgeoning damage + 1d8 fire damage (creature weapon)

Hit dice (level): 24
Challenge rating: 17

Saves
  fortitude 12
reflex 17
will 14

Size: medium

Abilities
  strength 22
dexterity 29
constitution 18
intelligence 6
wisdom 11
charisma 11
Damage immunity
  cold −50%
  fire 100%
Damage reduction: 15/+3

Trained skills:(‡) listen (26), spot (26)
Feats: darkvision, dodge, mobility, weapon finesse, weapon proficiency (creature)

Blueprint:(‡) nw_fireelder

Special abilities Edit

An elder fire elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.

Notes Edit

  • The summon creature IX spell summons a similar creature, but one with only 20 hit dice and a constitution of only 17, and without weapon finesse. This drops its hit points to 180, attack bonus to +21/+16/+11, fortitude save to 9, reflex save to 15, will save to 12, and challenge rating to 16. The ResRef of this summons is nw_s_fireelder.

See also: fire elemental, huge fire elemental, greater fire elemental

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