Even swifter and more agile than their lesser kin, elder air elementals are among the oldest of their kind.
Statistics[]
Race: elemental
Size: huge
Alignment: true neutral
Armor class: 27 including the size modifier
Hit points: 204
Attack bonus: +26/+21/+16
Damage: 2d8+6 bludgeoning damage (creature weapon)
Abilities | ||
---|---|---|
strength | 22 | |
dexterity | 33 | |
constitution | 18 | |
intelligence | 6 | |
wisdom | 11 | |
charisma | 11 |
Damage reduction: 15/+3
Trained skills:(‡) listen (26), spot (26)
Feats: darkvision, dodge, mobility, weapon finesse, weapon proficiency (creature)
Blueprint:(‡) nw_airelder
Special abilities[]
An elder air elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.
This creature can use its whirlwind ability once per day.
Notes[]
- The summon creature IX spell summons a similar creature, but one with only 20 hit dice. This reduces its saves and attack bonus by 2. The ResRef of this summons is
nw_s_airelder
.- This summoned creature is bugged in that it has the animal companion dialog, allowing its summoner to heal it by talking to it.
See also: air elemental, huge air elemental, greater air elemental