EffectDamage
From NWNWiki
EffectDamage() is a NWScript function that creates an effect that will damage whatever it is applied to. This effect can be applied to anything with hit points — creatures, placeables, and doors. It must be applied instantly (not temporarily or permanently).
[edit] Definition
effect EffectDamage (int nDamageAmount, int nDamageType,-
int nDamagePower=DAMAGE_POWER_NORMAL)
int nDamageAmount- The amount of damage to be dealt.
int nDamageType- A DAMAGE_TYPE_* constant indicating the damage type.
int nDamagePower- A DAMAGE_POWER_* constant indicating the damage reduction this damage can pierce. This is ignored for non-physical damage.
[edit] Known bugs
- The third parameter is ignored in all cases. Any physical damage inflicted by this effect will be reduced by any degree of damage reduction.
