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Dual-wield

From NWNWiki

This article is about the combat style; for the first level ranger feat, see Dual-wield (feat).

The term dual-wield refers to a PC's ability to make attack rolls while wielding a weapon in each hand. Any character can equip two weapons at once, but the weapons have to follow specific rules and some penalties will be applied.

  • A character cannot dual-wield if either weapon is two-handed (a larger size category than the wielder).
  • Whips, morningstars, and flails cannot be placed in the off-hand as the game has no animation for such a situation.
  • When dual-wielding, the main hand gets the full strength modifier as a damage bonus while the off-hand gets half that (rounded down).
  • Wielding two weapons incurs penalties to attack rolls based on whether or not the off-hand is wielding a light weapon, and on having the two-weapon fighting and/or ambidexterity feats.
Attack penalties for dual-wielding
situation main hand off-hand
non-light off-hand weapon and no feats -6 -10
light off-hand weapon -4 -8
wielder has ambidexterity -6 -6
wielder has two-weapon fighting -4 -8
light off-hand weapon, plus two-weapon fighting -2 -6
light off-hand weapon, plus ambidexterity -4 -4
wielder has ambidexterity and two-weapon fighting -4 -4
light off-hand weapon, plus ambidexterity and two-weapon fighting -2 -2
  • The penalties to attack bonus incurred by dual-wielding apply only to primary attacks and off-hand attacks, they do not apply to bonus attacks such as those from the flurry of blows feat or the divine power spell.
  • The improved two-weapon fighting feat grants a second off-hand attack at a -5 penalty (in addition to the above penalties).
  • A ranger gets the dual-wield feat at first level, granting the benefits of two-weapon fighting and ambidexterity when in light armor (or no armor).