Drow wizard
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The drow are an evil subrace of elves, living deep underground in the dangerous Underdark.
Statistics
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Race: elf
Alignment: lawful evil
Armor class: 13
Hit points: 14, 26, 54, 71
Attack bonus: +2, +7, +10/+5, +14/+9
Damage:
level 5: d4 (dagger)
level 10: d4 +1 (dagger +1)
level 15: d4 +2 (dagger +2)
level 20: d4 +3 (dagger +3)
Hit dice (level): 5, 10, 15, 20
Spellcasting: wizard 5, 10, 15, 20
Challenge rating: 4, 7, 11, 15
| Saves | ||
|---|---|---|
| fortitude | 1, 3, 5, 8 | |
| reflex | 4, 6, 10, 11 | |
| will | 7, 10, 12, 15 | |
Size: medium
| Abilities | ||
|---|---|---|
| strength | 10 | |
| dexterity | 16 | |
| constitution | 11 | |
| intelligence | 17, 18, 19, 21 | |
| wisdom | 12 | |
| charisma | 10 | |
Trained skills:(‡) concentration (8, 13, 18, 23), listen (9, 11, 14, 16), lore (11, 17, 22, 28), search (9, 13, 15, 19), spellcraft (11, 17, 22, 28), spot (6, 9, 14) (only trained for level 10 and above)
Feats: alertness, combat casting, dodge (level 10 and above), great fortitude (level 20 only), hardiness vs. enchantments, immunity to sleep, iron will, keen sense, lightning reflexes (level 15 and above), low-light vision, mobility (level 20 only), skill affinity (listen), skill affinity (search), skill affinity (spot), spell focus (enchantment (level 20 only), evocation (level 10 and above)), spell penetration (level 10 and above), toughness (level 15 and above), weapon focus (dagger) (level 10 and above), weapon proficiency (elf), weapon proficiency (wizard)
Blueprint:(‡) x2_drow002 to x2_drow005
Special abilities
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Drow wizards can cast darkness as a spell-like ability once per day with a caster level equal to their level (to a maximum of 15).
A drow wizard is a pure wizard with the following spells prepared.
| Level 0 | daze, ray of frost (3x) |
|---|---|
| Level 1 | mage armor, magic missile (2x) |
| Level 2 | Melf's acid arrow, see invisibility |
| Level 3 | fireball |
| Level 0 | acid splash (2x), electric jolt, ray of frost |
|---|---|
| Level 1 | magic missile (2x), negative energy ray (2x) |
| Level 2 | lesser dispel, Melf's acid arrow, see invisibility (2x) |
| Level 3 | dispel magic, fireball, haste |
| Level 4 | enervation, ice storm, summon creature IV |
| Level 5 | animate dead, cloudkill |
| Level 0 | none |
|---|---|
| Level 1 | magic missile (2x), negative energy ray (2x) |
| Level 2 | lesser dispel, Melf's acid arrow (2x), see invisibility |
| Level 3 | dispel magic, fireball (2x), haste |
| Level 4 | enervation, ice storm (2x), phantasmal killer |
| Level 5 | animate dead, cloudkill, cone of cold (2x) |
| Level 6 | circle of death, greater dispelling, Isaac's greater missile storm |
| Level 7 | finger of death, summon creature VII |
| Level 8 | horrid wilting |
| Level 0 | none |
|---|---|
| Level 1 | none |
| Level 2 | lesser dispel (2x), Melf's acid arrow (2x) |
| Level 3 | fireball (2x), flame arrow (2x) |
| Level 4 | enervation, ice storm (2x), phantasmal killer |
| Level 5 | cloudkill, cone of cold (2x), dominate person |
| Level 6 | greater dispelling, greater spell breach, Isaac's greater missile storm (2x) |
| Level 7 | finger of death (2x), power word, stun, summon creature VII |
| Level 8 | Bigby's clenched fist, horrid wilting (2x), summon creature VIII |
| Level 9 | power word, kill, time stop, wail of the banshee, weird |
Notes
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- Added in the Hordes of the Underdark expansion.
- These creatures are similar to drow mage (wizard) and follow a progression more similar to the drow included in the original game than to the other drow added in Hordes of the Underdark.
- The level 15 and 20 drow wizards should have a spell resistance of 26 and 30, respectively, but they were not given the appropriate skin.
See also: drow assassin, drow mage (sorcerer), drow mage (wizard), drow militia, drow priestess (HotU), drow priestess (OC), drow rogue, drow warrior
