El m 03

The drow are an evil subrace of elves, living deep underground in the dangerous Underdark.

Statistics Edit

Race: elf
Alignment: lawful evil
Armor class: 12
Hit points: 26, 54, 62
Attack bonus: +10, +14, +21
Damage: d8 (light crossbow +(2, 3, 5))

Hit dice (level): 11, 18, 26
Spellcasting: sorcerer 10, 17, 25
Challenge rating: 7, 11, 15

  fortitude 3, 5, 9
reflex 7, 9, 11
will 8, 11, 16

Size: medium

  strength 10
dexterity 14
constitution 11
intelligence 12
wisdom 12
charisma 17, 17, 21
Damage resistance
  piercing 5/-
  slashing 5/-
  fire 15/-

Trained skills:(‡) concentration (13, 20, 28), discipline (4, 7, 12), listen (9, 11, 14), spellcraft (14, 21, 29), spot (9, 11, 14)
Feats: combat casting, hardiness vs. enchantments, immunity to sleep, keen sense, low-light vision, shield proficiency, skill affinity (listen), skill affinity (search), skill affinity (spot), spell focus (evocation), weapon focus (light crossbow), weapon proficiency (elf), weapon proficiency (simple)
gained for the level 18 and above: spell penetration, toughness
gained for the level 26: epic skill focus (hide, open lock), overwhelming critical (double axe)

Blueprint:(‡) x2_mephdrow010 to x2_mephdrow012

Special abilities Edit

A drow mage is immune to the spell web, and has a +4 bonus to saving throws versus poison.

The crossbow of the drow mage fires bolts that have a 50% chance of stunning the target for 2 rounds, provided a DC 14 saving throw is failed. Drow mages also can cast darkness as a spell-like ability once per day with a caster level of 10 for the level 11 mage and 15 for the level 18 and 26 mages.

Drow mages are sorcerers with a casting level one less than their hit dice. Despite their level differences, they all know exactly the same spells. The number of castings per day does fluctuate, but higher level spell slots cannot be taken advantage of, since the drow mage was not given any meta-magic feats. The spells and castings per day are shown below.

Level 0 daze, light, ray of frost, resistance 6 castings
Level 1 burning hands, grease, mage armor, magic missile, sleep 7, 7, or 8 castings
Level 2 invisibility, lesser dispel, Melf's acid arrow, see invisibility 7 castings
Level 3 fireball, haste, summon creature III 6, 6, or 7 castings
Level 4 improved invisibility, stoneskin 5, 6, or 7 castings
Level 5 cone of cold 3, 6, or 7 castings

Notes Edit

  • Added in the Hordes of the Underdark expansion
  • The cloak for the drow mage allows for the spell darkness to be cast once per day at caster level 3, but the AI is unable to make use of cast spell properties on equipped items.
  • A drow mage cannot be disarmed. Should the AI tell it to unequip its crossbow, it will use unarmed strike.

See also: drow assassin, drow mage (wizard), drow militia, drow priestess (HotU), drow priestess (OC), drow rogue, drow warrior, drow wizard

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