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This article is about the creature; for the shifter shape, see Greater wildshape III.
Aberration drider

Driders are bloodthirsty creatures that lurk in the depths of the earth, seeking warm-blooded prey of any kind. All drow must pass a special test set upon them by their goddess Lolth. Those who fail become doomed to suffer existence as the half-drow, half-spider drider. Drow and drider hate one another passionately.

Statistics Edit

Race: aberration
Alignment: chaotic evil
Armor class: 17
Hit points: 45
Attack bonus: +6
Damage: d8 piercing damage (longbow +1)

Hit dice (level): 6
Challenge rating: 6

Saves
  fortitude 5
reflex 4
will 8

Size: large

Abilities
  strength 15
dexterity 15
constitution 16
intelligence 15
wisdom 16
charisma 16
Spell resistance: 14

Trained skills:(‡) concentration (13), hide (14), listen (12), move silently (13), spellcraft (12), spot (12)
Feats: ambidexterity, combat casting, darkvision, two-weapon fighting, weapon proficiency (creature), weapon proficiency (martial)

Blueprint:(‡) x2_drider001

Special abilities Edit

The arrows used by driders are venomous, causing d2 constitution damage on-hit if a DC 14 fortitude saving throw is failed. Each drider carries two stacks of these arrows (198 arrows).

This creature can cast magic missile twice per day as a spell-like ability with a caster level of 6. Similarly, it can cast darkness and web, each once per day as spell-like abilities, also with a caster level of 6.

Notes Edit

See also: drider chief, drider cleric, drider wizard, female drider

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