- This article is about the creature; for the shifter shape, see Greater wildshape III.
Driders are bloodthirsty creatures that lurk in the depths of the earth, seeking warm-blooded prey of any kind. All drow must pass a special test set upon them by their goddess Lolth. Those who fail become doomed to suffer existence as the half-drow, half-spider drider. Drow and drider hate one another passionately.
Trained skills:(‡) concentration (13), hide (14), listen (12), move silently (13), spellcraft (12), spot (12)
Feats: ambidexterity, combat casting, darkvision, two-weapon fighting, weapon proficiency (creature), weapon proficiency (martial)
Special abilities Edit
This creature can cast magic missile twice per day as a spell-like ability with a caster level of 6. Similarly, it can cast darkness and web, each once per day as spell-like abilities, also with a caster level of 6.
- A drider has no melee weapon. While it cannot be disarmed, if the AI (or a DM) determines that a drider should put away its bow, it will use its creature weapon, inflicting d4+3 slashing damage and causing wraith spider venom on monster hit. (This also reduces its attack bonus by one, as it no longer gets the +1 from its bow.)