This undead creature looks formidable, but there's something in the way it acts that suggests inexperience, and perhaps more talk than sense.
Alignment: chaotic evil
Armor class: 10
Hit points: 120
Attack bonus: +5; off-hand +1
Damage: 1d8+4 bludgeoning damage (dire mace +1, criticals: 20/x2)
Disarmed: 1d3+3 bludgeoning damage (unarmed strike)
Trained skills:(‡) listen, lore, open lock, set trap, taunt
Feats: alertness, armor proficiency (heavy), disarm, improved disarm, knockdown, weapon focus (creature, dire mace), weapon proficiency (exotic), weapon proficiency (martial)
Special abilities Edit
Drawl has damage reduction 5/+1 as well as 50% slashing and piercing immunity. This creature also the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, and poison. Drawl has +10 turn resistance and +20 spell resistance.