Domain
From NWNWiki
Clerics receive two domains, which give them access to a special domain power and/or additional spells.
Details about the 19 domains are on the cleric domain category page.
[edit] Domains and turning outsiders
Outsiders get turn resistance equal to their spell resistance rating (only clerics of the good or evil domains may turn them without the planar turning feat). If you have the planar turning feat they are weakened and only have 1/2 their spell resistance as turn resistance.
[edit] Domain list
A cleric chooses two domains at their first class level, ideally representing the deity they have chosen to follow. Each domain adds at least two spells to the cleric's spell list, as well as possibly granting a special power. The cleric gets the granted powers of both the domains selected.
