Dire wolves are larger, more vicious versions of their common cousins. They are often found in the company of powerful rangers or druids.
Statistics[]
Race: animal
Size: large
Alignment: true neutral
Armor class: 20 (including the size modifier)
Hit points: 54
Attack bonus: +9
Damage: 2d6+7 slashing damage (criticals: 19-20/x2)
Abilities | ||
---|---|---|
strength | 21 | |
dexterity | 17 | |
constitution | 17 | |
intelligence | 3 | |
wisdom | 12 | |
charisma | 10 |
Trained skills:(‡) hide (11), listen (10), move silently (8), spot (10)
Feats: cleave, improved critical (creature), keen sense, knockdown, power attack, skill focus (hide, listen, spot), toughness, weapon focus (creature), weapon proficiency (creature), weapon specialization (creature)
Blueprint:(‡) nw_s_wolfdire
Special abilities[]
This animal has no special abilities.
Notes[]
- This is the creature summoned by summon creature III, and one of the creatures summoned by the transmogrifying wand.