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Dire wolf (animal companion)

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Animal direwolf

The dire wolf is a strong companion, able to stand up at the forefront of combat and defend its master. The dire wolf is feared by many but loved by few. For a creature of their size and power, they are surprising nimble.

Statistics Edit

Race: animal
Alignment: true neutral
Armor class: 14 to 24 (including the size modifier)
Hit points: 23 to 246
Attack bonus: +3 to +33/+28/+23
Damage:
at level 1: 1d10+4 slashing damage
at level 40: 2d12+9 slashing damage

Hit dice (level): 1 to 40
Challenge rating: 2 to 25

Saves
  fortitude 3 to 23
reflex 4 to 34
will 1 to 17

Size: large

Abilities
  strength 18
dexterity 15 to 34
constitution 13
intelligence 3
wisdom 12
charisma 10

Trained skills:(‡) listen 6, spot 6 (plus ability modifiers)
Feats: weapon proficiency (creature)

Blueprint:(‡) nw_ac_dwlf01 to nw_ac_dwlf40

Special abilities Edit

A dire wolf companion's natural attack (a bite) increases in base damage and enhancement bonus as levels are gained.

master
level
base
damage
enhancement
bonus
1 1d10  
8 2d6  
17 2d8  
21 2d8 +1
25 2d10 +2
30 2d10 +3
35 2d10 +4
40 2d12 +5

NotesEdit

  • The dire wolf animal companion's dexterity increases rapidly, but only in the pre-epic levels. Specifically, dexterity increases by one for each level obtained up to level 20, then does not increase after that.
  • This animal companion's skills do not improve as level increases.
  • The master level 15 version of this companion is bugged in that has only 14 hit dice.
  • The level 16 version of this companion is bugged in that it has no skill ranks.
    • A fix for these bugs is available here.

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