Dire wolf (animal companion)
From NWNWiki
The dire wolf is a strong companion, able to stand up at the forefront of combat and defend its master. The dire wolf is feared by many but loved by few. For a creature of their size and power, they are surprising nimble.
[edit] Statistics
Race: animal
Alignment: true neutral
Armor class: 14 to 24 (including the size modifier)
Hit points: 23 to 246
Attack bonus: +3 to +33/+28/+23
Damage:
at level 1: 1d10+4 slashing damage
at level 40: 2d12+9 slashing damage
Hit dice (level): 1 to 40
Challenge rating: 2 to 25
| Abilities | ||
|---|---|---|
| strength | 18 | |
| dexterity | 15 to 34 | |
| constitution | 13 | |
| intelligence | 3 | |
| wisdom | 12 | |
| charisma | 10 | |
| Saves | ||
|---|---|---|
| fortitude | 3 to 23 | |
| reflex | 4 to 34 | |
| will | 1 to 17 | |
Skills: listen 6, spot 6 (plus ability modifiers)
Feats: weapon proficiency (creature)
Blueprint: nw_ac_dwlf01 to nw_ac_dwlf40 (‡)
[edit] Special abilities
A dire wolf companion's natural attack (a bite) increases in base damage and enhancement bonus as levels are gained.
| master level | base damage | enhancement bonus |
|---|---|---|
| 1 | 1d10 | |
| 8 | 2d6 | |
| 17 | 2d8 | |
| 21 | 2d8 | +1 |
| 25 | 2d10 | +2 |
| 30 | 2d10 | +3 |
| 35 | 2d10 | +4 |
| 40 | 2d12 | +5 |
[edit] Notes
- The dire wolf animal companion's dexterity increases rapidly, but only in the pre-epic levels. Specifically, dexterity increases by one for each level obtained up to level 20, then does not increase after that.
- This animal companion's skills do not improve as level increases.
- The master level 15 version of this companion is bugged in that has only 14 hit dice.
- The level 16 version of this companion is bugged in that it has no skill ranks.
- A fix for these bugs is available here.

