Dire bear
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Dire bears are larger, more vicious versions of their common cousins. They are often found in the company of powerful rangers or druids.
Statistics
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Race: animal
Alignment: true neutral
Armor class: 17 including the size modifier
Hit points: 102
Attack bonus: +18/+13
Damage: 2d4+10 / 2d4+10 / 2d8+10 (claw/claw/bite creature weapons)
| Abilities | ||
|---|---|---|
| strength | 31 | |
| dexterity | 13 | |
| constitution | 19 | |
| intelligence | 3 | |
| wisdom | 12 | |
| charisma | 10 | |
Trained skills:(‡) discipline (15), listen (8), spot (8)
Feats: cleave, power attack, weapon proficiency (creature)
Blueprint:(‡) nw_beardire
Craft drop: leather hide
Special abilities
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Once per day, this animal can enter a state of improved intensity.
Notes
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- The summon creature V spell and transmogrifying wand item property summon a weaker creature with a strength of only 24, no ranks in discipline, no feats other than the weapon proficiency, and no uses of intensity. This reduces attack bonuses and damage by 3 and lowers the challenge rating to 8. The ResRef of this summoned creature is
nw_s_beardire. - A variant on this creature is the ancient dire bear, which differs from a regular dire bear only in that it has 300 hit points and its challenge rating is 15. The ResRef of this creature is
nw_beardireboss.
