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This article is about the standard creature; for the summons, see Lesser demilich.
Undead demilich

Demiliches are wiser, older and far deadlier than common liches.

Statistics Edit

Race: undead
Alignment: neutral evil
Armor class: 19
Hit points: 145
Attack bonus: +12/+7
Damage: 10d6+20 bludgeoning damage (criticals: 20/x2)

Hit dice (level): 21
Spellcasting: wizard 21
Challenge rating: 24

Saves
  fortitude 8
reflex 11
will 16

Size: small

Abilities
  strength 10
dexterity 16
constitution 10
intelligence 39
wisdom 14
charisma 20
Turn resistance: +20
Damage immunity
  cold 100%
  electrical 100%
Damage resistance
  acid 20/-
  fire 20/-
  sonic 20/-
Damage reduction: 30/+20

Trained skills:(‡) concentration (25), discipline (30), hide (30), listen (30), move silently (30), search (32), spellcraft (52), spot (30)
Feats: alertness, automatic quicken spell II, automatic still spell III, combat casting, dodge, epic spell: greater ruin, quicken spell, great fortitude, iron will, lightning reflexes, mobility, spell focus (enchantment and evocation), spell penetration, toughness, weapon proficiency (creature)

Blueprint:(‡) x2_demilich001

Special abilities Edit

A demilich has most of the usual undead immunities, specifically to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. However, this creature does not have the usual undead immunity to death magic. (Probably a bug.) In addition, a demilich is immune to all spells (excluding epic spells).

The attacks of a demilich inflict paralyzing touch on-hit. In addition, this creature has the following abilities (with a caster level of 15).

Once per day aura of fear, create greater undead, create undead, enervation, summon creature VII, summon creature VIII, summon creature IX
Twice per day greater dispelling, weird
Thrice per day harm, harm self (heals undead)

Furthermore, this creature is a a level 21 wizard with the following spells prepared.

Level 2 lesser dispel, Melf's acid arrow, see invisibility x2
Level 3 dispel magic x2, fireball x2
Level 4 confusion, Evard's black tentacles, ice storm, phantasmal killer
Level 5 ball lightning, cone of cold x2, dominate person x2
Level 6 chain lightning x2, greater dispelling, greater spell breach, Isaac's greater missile storm
Level 7 delayed blast fireball, finger of death, great thunderclap, power word, stun, prismatic spray, spell mantle
Level 8 Bigby's clenched fist, greater sanctuary, horrid wilting, quickened ice storm, incendiary cloud, mass blindness/deafness
Level 9 Bigby's crushing hand, black blade of disaster, meteor swarm, Mordenkainen's disjunction, power word, kill, time stop

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