Deities, religion and prayer (Bonds of Blood)
From NWNWiki
| | |
| Creator: | NarcissusLair |
|---|---|
| Type: | Roleplaying |
| Levels: | 1-40 |
| PvP: | full PvP |
| Version: | 1.69 (8109)+XP1+XP2 |
| IP: | 98.232.89.164:5121 |
| Rules: | player's handbook |
| Changes: | subraces, classes, feats, skills, spell changes |
| Systems: | crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes |
| Items: | treasure, properties, teleportation |
| Info: | hints and tips |
A player may take inspiration from nearly any non-living item in the game. A player may only have 1 deity at any given time.
Contents |
[edit] Religion
[edit] Inspiration
A player can click on an item that they would like to set as deity with the Deity Tool. A player's deity can be an animal, an object, or an item.
Every object will inspire the character differently. Some may offer a bonus to skills, abilities, resistance, or even immunity to some effect. These bonuses last 24 hours and can only be removed by death or resting. These bonuses cannot stack.
[edit] Meditation
A player must meditate to gain access to the objects powers. The meditate action can be found under the Action Token.
[edit] Sacrifice
A player should make a sacrifice to his deity before meditating. Sacrifices are placed on the ground near the meditation location.
