Deck of hazards
From NWNWiki
The deck of hazards is a rare magical item that allows a character to draw 1, 2, or 3 cards. After a character uses the deck, it will disappear from their inventory. Even if several decks are used, the same card cannot be drawn twice by a character. (If drawn a second time, the card becomes blank.)
[edit] Cards
- Blank cards have no effect.
[edit] Negative cards
- The prince of lies card
- Lose 10,000 XP and get 2 extra cards.
- The donjon card
- If a donjon area is available, the caster and associates are transported there.
- The area should be tagged X0_DECK_DONJON1.
- The starting location should be tagged X0_DECK_START.
- The traitor card
- Changes the entire party to diametrically-opposed alignments instantly.
- The knave card
- All non-plot possessions not currently equipped are destroyed.
- The plague card
- A permanent disease effect is applied for the duration of the module.
- The looking glass card
- Caster's henchman is replaced with an evil doppelganger.
- The wyrm card
- A hostile adult dragon is lured to the caster.
[edit] Positive cards
- The mentor card
- Gain 10,000 XP and get 2 extra cards.
- The hoard card
- Gain 50-100,000 gold instantly.
- The oracle card
- Gain a permanent premonition effect for the duration of the module
- The avatar card
- Caster is transformed into an avatar of their alignment.
- The fountain card
- All of the caster's items are recharged and all stacked items are filled up to the maximum possible number.
- The hatchling card
- The bequest card
- Gain a major unique magical item. (This will respect the XP1 treasure system if it is used in the module. Otherwise a random boss-level treasure will be generated.)
