Darkness (spell)
From NWNWiki
Spell level: bard 2; cleric 2; sorcerer/wizard 2
Innate level: 2
School: evocation
Components: verbal
Range: long (40 meters)
Area of effect: huge (6.67 meter radius)
Duration: 1 round / level
Save: none
Spell resistance: yes special
Additional counterspells: light
Description: All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using ultravision or true seeing.
[edit] Notes
- This spell does not have a somatic component, so it can be cast while wearing full armor and shield, ignoring arcane spell failure.
- True seeing and ultravision do not remove the darkness visual for a character. Rather, they allow a character to target items and creatures normally without being hindered by blindness or the target's invisibility. A player can use the <Tab> key to highlight enemies when he/she has one of these effects active in darkness.
- The spell resistance check only tests for creatures with an immunity to this spell. Whether or not your spell resistance is high enough is inconsequential.
[edit] Custom content notes
- script:
NW_S0_Darkness.nss - OnEnter script:
NW_S0_DarknessA.nss - OnExit script:
NW_S0_DarknessB.nss
