Darknessedit
From NWNWiki
- This article is about the effect; for other uses, see Darkness (disambiguation).
Darkness cloaks those within the affected area, rendering them effectively blind and invisible. Visually, this is shown as a blackened region, with those within given a darkened appearance (both of these are purely visual and do not influence combat).
The invisibility-like results of darkness differ from normal invisibility in that ultravision is substituted for see invisibility (negating the concealment and modifiers to attack rolls that result from being invisible). The blindness-like results of darkness differ from normal blindness in that both ultravision and true seeing completely nullify it (even the aspects that true seeing would not normally nullify, namely the miss chance and flat-footedness). These nullifications persist until the character re-enters darkness, even if the reason for them (true sight or ultravision) is lost.
The visual aspects of darkness are retained, even for characters with true seeing or ultravision. A player can use the <tab> key to highlight where enemies are, though (when one of these effects is active in darkness).
When a creature enters a region of darkness, one of three things happens.
- If the creature is immune to the spell that generated darkness and does not have spell level absorption, it receives neither the darkened appearance nor the effective blindness and invisibility.
- Otherwise, if the creature created the darkness, it gains the darkened appearance and effective invisibility.
- Otherwise, the creature receives the darkened appearance, effective invisibility, and effective blindness.
Darkvision does not pierce magical darkness.
