The eyes of a curst rogue show pain and madness. Such creatures suffer powerful magical curses that bind them to undeath. They know peace only when destroyed.
Statistics[]
Race: undead
Size: medium
Alignment: chaotic neutral
Armor class: 18
Hit points: 50
Attack bonus: +2
Damage: 1d3-1 bludgeoning damage (unarmed strike)
Abilities | ||
---|---|---|
strength | 8 | |
dexterity | 21 | |
constitution | 14 | |
intelligence | 10 | |
wisdom | 12 | |
charisma | 10 |
Trained skills:(‡) disable trap (8), hide (13), listen (11), move silently (15), open lock (13), pick pocket (13), spot (9)
Feats: armor proficiency (light), dodge, evasion, fearless, lucky, skill affinity (listen), skill affinity (move silently), sneak attack (+1d6), two-weapon fighting, uncanny dodge I, weapon proficiency (creature), weapon proficiency (rogue)
Blueprint:(‡) nw_curst002
Special abilities[]
Due to a bug, a curst rogue has no special abilities.
Notes[]
- A curst rogue originally had 100% immunity to cold and fire damage, as well as most of the usual undead immunities, specifically immunity to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. (Immunity to death magic is missing from this list.) Furthermore, this creature originally regenerated one hit point per round, had a spell resistance of 12, and had a turn resistance of 10. In addition, this creature wielded a pair of shortswords. However, all of this was stripped from the curst rogue at some point before the release of Shadows of Undrentide.
See also: curst monk, curst ranger, curst swordsman, curst warrior